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Demon summoning incantations

"_Demon's Name_, in the name of those who were and will be, rise from your eternal slumber once more. As it is by my will that you are returned, make my will your desire, and take my enemies as your own until none remain." (You could add "So mote it be" at the end.)

There is a nice, non-working, incantation in pretty plain English. That little "until none remain" caveat even gives you some plot leeway where you could have the creature turn back on the one calling it if all his enemies appear to be defeated. That would be a hell of a puzzle boss. Fake your own death to have the boss destroyed by his own thrall.


EDIT -
Here is something a Google search turned up in about a second:
http://www.webconferencia.net/charmed/book-of-shadows-summoning-spells-304063.html

And another:
http://www.spellsofmagic.com/spells/spiritual_spells/summon_spells/page.html

Need HELP Retaining Stats From 1 Character To Another

Couldn't you just use the Class Change for this? Change to the Dragon class, and back as needed? There are controls in the actual class change event that lets you either reset the level/skills/stats in the new class or not.

rm2k3 Attack Algorithm

I had a tutorial for bypassing the DBS's in favor of a more controlled "dice roll" system back in the old GamingW days, but it seems to have been lost in the SaltW changeover.

EDIT -
Craze - From what I remember of my system, I recorded the character's stats and changed them in real time to represent their revised damage output. I did slap a 0% accuracy status effect on them when they failed to score a hit.

Final Fantasy Essence

I think there may be a lack of perspective here on both sides. As a writer, when someone tells me "Your writing sucks, you should do blah freaking blah" I stop paying attention three words in. That is a failure on my part as much as it is on theirs.

I entered a songwriting competition a couple years ago, and despite being up against a lot of stuff that was so bad (to me) it was all I could do not to spend most of the night laughing, I didn't make it through to the next round. When one of the judges called me a couple of days later and let me know that I hadn't advanced, I missed out on a big opportunity. Instead of saying, "Just curious, but what was it about my performance that you all didn't like? Is it anything I could work on, or just a personal taste thing?" which might have given me some useful feedback, I just said, "Okay, thanks. Bye." Would I have done a big genre shift just to increase the odds of swaying a trio of judges next time around? No, but if they'd suggested I arrange something differently, or to emphasize the vocals in a certain part a little more, that would have been something I could really have used... but now, I'll never know.

I've watched this project for a long time, between two different forums now. I wasn't that thrilled with the demo, but that is largely because of glitches/issues inherent in it being a "DEMO". The RM community definition of demo is very different from that of the larger world. A lot of the demos here are pre-beta, at best. Writing issues aside, if any of us had played a pre-beta version of FF4,5,6,7,8,9,10,or 12, I'd be willing to bet our opinion of it wouldn't have been all that stellar.

I think you just have to make the game you want to make. You'll go crazy trying to please everyone, and what would the point of that even be if YOU didn't enjoy your final product?

Return of the Sith

Metros brought a couple of big problems to my attention which will be taken care of in the next update.

Right now, the biggest one occurs in the training cave. I made a mistake while I was editing the map with the bedroll. When I made changes to the events on the bedroll that allow you to rest/meditate/generally progress with training, I deleted all but one of the old events...and then forgot to copy and paste the new event back into the open squares.

As a result, the meditation/rest option will only trigger if the player is standing in the right spot.



Also, about half of the non-training and non-mission dialog between Cail and Jal is missing, with only a couple of options available. I managed to get two versions of the project open in two versions of the editor, so some of my additional flavor text was added to the back up version instead of the actual project. *Headbutts a wall*

Another important note. If you are stuck in a certain boss fight for more than four rounds, when you only have one character left able to act, you'll need to reload and play the battle without using any Stun attacks. While I was adjusting the enemies, I must have slipped up and allowed someone you're not even expected to defeat to become vulnerable to the stun status again.

Minor Spoiler that clarifies exactly what Boss I'm talking about:
The first appearance of Darth Ruin is meant to be impossible. After the party beats Grik, Ruin arrives and is supposed to wipe the party out in three turns, ideally before they are able to waste healing items.


I apologize if anyone who has downloaded the game got stuck on either of these parts. As always, these issues have already been fixed as of this post, so will not be an issue anymore after the next update.

Please feel free to PM or post any other game breaking problems that slipped by me in the first release so I can address them in the next update!

The Dark Knight Rises

I never really paid much attention to the build up before The Dark Knight, I just waited and watched the movie. Unfortunately, I don't have that luxury this time around, since I've been looking for info on this one pretty much ever since walking out of that theater after TDK.

So far it looks like almost everything makes sense. Bane appears to be played true to form. In the comics he put Gotham through hell and broke everyone out of Arkham just to make Batman run a gauntlet so he could analyze him and wear him down. That kind of sounds at least a little terroristy to me, so them labeling him as such is spot on in my book.

I'm just wondering about the scenes that appear to be in Santa Prisca prison (or Peña Dura prison, or whatever they call it for the movie). The rest of the trailer makes sense, but then we see an older (or at least scruffier) Wayne there. I thought, okay, maybe this happens after he is aware of Bane, and he's trying to get a read on him the same way Bane presumably read him. Then later on, you see a brief glimpse of armed units rappelling into what looks like the same set. That makes me wonder.

I did read one minor Bane "spoiler" that I really liked, if true.

Supposedly, this Bane isn't mainlining steroids the whole time, but is instead receiving anesthetic gas through his mask to deal with pain from an earlier injury. If nothing else, it might at least give a hint on how Batman may beat him. I do like that angle on the character though.


Pure Supposition: I get the sinking feeling they will establish a previous connection between Wayne and Bane. Possibly during his pre-Batman slow crawl through the world's worst prison systems, Wayne ran afoul of pre-Bane's plans for revolution and had to Keysi fighting method him into submission, prison riot ensued. Years later, Bane (after some upgrades/hate) escapes and does the whole terrorist leader shtick, bringing the game to Gotham specifically because he deduced that Batman and Wayne were one in the same in the interim and wanted to break him as he was broken.

What are you thinking about right now?

When you tell someone that a song made you think of them, make sure that you know all of the lyrics to it.

Demon summoning incantations

Just make sure you put a circle of salt around the computer, and make sure to disable your network connection first, just in case =)

ScreenShot1.png

That's a good catch. I always forget to alter the text palettes on my systems. I would probably go light gray or something similar though, since the actual color of the "boxes" will probably change from gray to yellow to red based on how much danger the enemies of an area pose to the player... or I could just coordinate the text color with the threat color? Hmmm.

Ye Olde Ancient Screenshots Topique

If memory serves, it was Gobli the Goblin who wanted to become a boss.

Thanks for the compliments on my older work! This topic has me toying with the idea of firing up my old games, or at least the ones that haven't been corrupted yet, and recording commentary lets plays for them. Basically a big Mea Culpa of all the things I've (hopefully) learned to do better by now!

Aside from playing the SNES version up to a glitch on the oil tanker/ship with the oozes, I didn't have much experience with Shadowrun. I've read Neuromancer, even played the old adventure game based on it. I usually end up with some combination of Snow Crash, Neuromancer, and Johnny Mnemonic (story and movie), with a generous helping of Philip K Dick style identity paranoia thrown in for good measure. Heck, in one game that didn't even get off the drawing board, the player would have activated their skills from a menu that was made to look like the inside of their mouth, in honor of the dental switchboard Gulliver Foyle has installed in The Stars my Destination.

author=chana
So you were the fallen angel, interesting, all your maps are basically really good, and the stories seem a priori, interesting, yes, I guess too bad you didn't finish anyone of hem, though, if I'm not mistaking, you're actually doing one somewhat in that style?


Using my face/personality for the main character in the Archangel game was a bad idea, because later on, the story went places I wasn't comfortable putting myself. Also, it wasn't 100% accurate to me. Sometimes I remembered to write him with the personality I wanted him to have, other times I just wrote him to act how I figure I would in a situation. It made him appear to suffer regular psychotic breaks. Once I realized what I'd been doing, I even tried to JUSTIFY this in the story, about his essence being damaged during the fall, but by that point I was just swabbing the deck of a sinking ship.

While I'm not really working on a new take on it yet, I have been doing artwork and function tests. The biggest change, aside from a major gameplay style shift, is that the character isn't me at all anymore, so I can really pull the rug out from under him if I do decide to make it a full fledged project, or at the very least write him consistently!

Story is a huge part of the creation process for me, and aside from pure mechanical failure (or failure on my part to event my way around a roadblock), it is what kills most of my projects. When I start writing a new game/story/song whatever, I get tunnel vision. As I continue to develop the ideas, the vision opens back up and I become conscious again of similar themes/plot points/vocal hooks. Several of my games died when I realized they were just "_Game name here_ with a little twist."

An example: About halfway through the first hub area and attending sidequests, I realized that Archangel turned out to be Deus Ex meets the Prophecy.